The Autobrake system controls the deceleration in dependence of different conditions during the braking phase for Microsoft Flight Simulator X and 2004. The touchdown and the braking stage is the most complex operation in any flight, seen from a dynamics point of view. From a flying object, the aircraft now is a rolling vehicle but still has a lot of lift. It also needs to slow down enough to exit the runway in a neat fashion. For a large airliner loaded with people and cargo this is an extremely difficult task that is handled by complex systems. It also covers many pages in the flight manual where tables tell the pilot if the runway is long enough. Get it wrong and things get very exciting.
Now FS2004 and FSX make it all seen very simple, the aircraft seem to be grabbed by the ground, there is instant grip and braking is mostly an on/off switch. No matter if there is a foot of snow or if the runway is warm, clean and dry, braking is always easy. It is horribly simulated in Flight Simulator. Enter TSR Autobrake and understand why runway length becomes a real worry!
TSR Autobrake is an external program that connects to the FlightSimulator through FSUIPC and is a close simulation of the actual Autobrake systems found in all large aircraft. It knows about the runway condition by reading the weather and will make all braking distances fully realistic while giving the pilot the feedback of a slippery runway when that is appropriate.
TSR Autobrake is directly intended for the advanced simmers who demand ultimate realism and should be part of any (semi professional) cockpit setup.
For further information about Aerosoft, click here